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The player needs to constantly expand the territory. This requirement is constantly increasing. In game mode Armageddon there is a requirement for the area of the country. In a game, a player’s country has a occupied territory.
Opposition to the hordes - survival under the constant offensive of the troops of a developing rival under the control of AI. Sandbox - for a thoughtful game without a specific purpose. Game modes different in purpose and dynamics are presented: West Asia has war elephants of various configurations (rams, with arrows, armored, etc.), while East Asia has sophisticated war machines. And Eastern Europe has light and fast cavalry, Cossacks and Hussaria. When moving into the Industrial Age, there is a division into specific countries.Įach faction brings its capabilities, technologies, buildings and units.įor example, in the Middle Ages Western Europe had powerful defenses, heavy cavalry, and siege vehicles. Further, the Iron Age, and upon the transition to the Middle Ages again a choice. When moving to the Bronze Age, the player chooses the direction of development between Europe, Asia, Africa and the Indians. The beginning of the game takes place in the Stone Age. One of the main features of the game is that during the match the player chooses his development vector.
Mountains, hills, oceans and lakes.įorests, deposites, fish and wild animals are an important component of economic development. The landscape is diverse and rich in details. In various game modes, up to 62 players can fight on one map at a time.